Ford Feature Simulator

Custom driving sim built to demo dangerous vehicle features

Ford Feature Simulator

Immersive, Playable Demos of High-Risk Vehicle Features

Creative Technology XR Prototyping Physical Computing VR Automotive
  • Unity
  • Arduino
  • Fusion 360
  • HTML5 Gamepad API
  • Node.js
Project Summary

Built a VR-enabled simulator and custom cabinet to help Ford dealers demonstrate complex or risky vehicle features in a safe, compelling way. Combined hardware hacking, game development, and UX design to create an immersive, modular experience shown at Ford HQ.

My Role

  • Designed and built full-size interactive cabinet using Fusion 360 + water-jet MDF
  • Created UX and UI for multi-experience launcher (“hub”)
  • Developed Arduino input system using UnoJoy to simulate a native USB game controller
  • Connected dashboard hardware to Unity via Node.js
  • Led interface and experience design for dealer summit prototype

Feature Simulator Cabinet
The finished cabinet and modular experience launcher used at Ford’s dealer summit.

“You can’t show lane assist or collision detection in a showroom. This let us simulate real features with real control.”


Design Process

Discover & Define → Frame the Challenge → Design & Deliver

1. Discover & Define

The ask: How might we simulate advanced driving features — like automatic braking or adaptive lane assist — in a way that’s safe, fun, and dealer-ready?

Constraints:

  • Must run offline with no IT support
  • Use real dashboard inputs (steering, pedals, controls)
  • Allow swapping or updating demos for different dealerships
  • Support VR and traditional modes

We ran whiteboard sessions, scoped component reuse, and mapped the cabinet UX with real dealer flows in mind.

Whiteboard and sketches exploration for cabinet planning
Early whiteboarding sessions mapping user roles, hardware needs, and interface ideas.

2. Frame the Challenge

  • Real features like collision detection can’t be demoed live
  • Dealers needed high-fidelity, interactive simulations
  • Existing video demos lacked engagement or interactivity
  • Any system had to be modular, maintainable, and easy to operate

We needed to combine hardware, software, and user flow design into one seamless cabinet that anyone could walk up to and use.


3. Design & Deliver

Hardware + Industrial Design

  • Modeled cabinet in Fusion 360 for ergonomic steering & pedal fit
  • Water-jet cut MDF shell and mounted real car controls
  • Built Arduino-based selector knob flashed with UnoJoy to register as a native USB game controller

Software + Launcher UI

  • Designed and built a Node.js-based launcher to start individual Unity .exes
  • Created a browser-based “hub” UI controlled via Gamepad API
  • Modular framework allowed easy addition/removal of demo experiences

Experience Layer

  • Multiple Unity apps built with VR + motion tracking support
  • Remotely configurable demo scenes updated from JSON
  • Designed for repeat use at events and summits

Launch & Iterate

  • Deployed at Ford HQ for regional dealer summit
  • Plug-and-play ready: required no training or support
  • Feedback led to improvements in dashboard labeling and hub screen responsiveness
  • Expanded the scope to support additional vehicle lines and market requirements

Outcomes

Delivered a working prototype used at Ford’s dealer summit
Enabled simulation of high-risk features like adaptive cruise control
Arduino-based interface now used in other internal demos
Designed to support modular Unity-based demos for future feature sets
Sparked cross-functional collaboration between tech, marketing, and design teams

Lessons Learned

  1. Hardware UX is real UX — seat height, steering feedback, and interaction matter
  2. Gamepad API = magic — native browser control enables wild interfaces
  3. Design for expansion — modular builds extend the shelf life of prototypes
  4. VR is only part of it — physical input gives credibility
  5. Get scrappy — when the goal is “make it real,” build fast and refine

Want to prototype the impossible?

Let’s create something immersive, usable, and unforgettable.
Let’s talk

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